Pokemon Damage Calculator
Estimate min-max damage range with STAB, type matchup, critical hits, burn, and other battle modifiers.
Core Inputs
Battle Toggles
Damage Range
79 - 93
HP Damage
43.9% - 51.7%
Percent of Target HP
Base Damage62
Fixed Modifier1.500x
KO Range2 - 3 hit(s)
Practical Use
- Compare offensive and defensive EV builds quickly.
- Test whether type coverage secures 2HKO or OHKO thresholds.
- Use other modifier for weather, screens, or item effects.
Formula Used (Core)
Base = floor(floor(floor((2L/5 + 2) x Power x Atk / Def) / 50) + 2)
Modifier = STAB x Type x Crit x Burn x Other x Random(0.85-1.00)
Damage range = floor(Base x Modifier x 0.85) to floor(Base x Modifier)
FAQ
Does this include every battle factor?
It covers core multipliers. Use Other Modifier for effects not explicitly modeled.
Why show min and max?
Pokemon damage has random variance from 85% to 100% per hit.
Can this handle neutral and resisted hits?
Yes. Set type multiplier directly to 4x, 2x, 1x, 0.5x, 0.25x, or 0x.
Pokemon Damage Calculator planning guide
Estimate min-max damage ranges for matchups so you can plan KOs and survivability before committing to a move.
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Pokemon Damage Calculator FAQ
What inputs matter most for damage?
STAB, type effectiveness, critical hits, and stat changes are major multipliers on the base damage roll.
How should I read the damage range?
Use the min-max range to see if a KO is guaranteed or if it depends on high rolls.
Does this account for burn or other modifiers?
Yes, use the provided toggles or inputs to include burn and other custom modifiers.