Pokemon Stat Calculator
Calculate final battle stats from base stats, IVs, EVs, level, and nature to optimize competitive builds.
Global Settings
Base / IV / EV Inputs
HP
Attack
Defense
Sp. Atk
Sp. Def
Speed
Columns: Base Stat, Individual Value (IV), Effort Value (EV).
Build Notes
- Competitive spreads usually target 252 / 252 / 4 EV distributions.
- Speed EV tuning is often matchup-specific for key threats.
- Max IV assumptions are common outside special Trick Room or hidden-power constraints.
Final Stats
HP155
Attack147
Defense100
Sp. Atk81
Sp. Def101
Speed178
Total EV508
EV Remaining2
Base Stat Total515
Nature Effect
Jolly boosts SPE and lowers SPA
Formulas Used
HP = floor(((2 x Base + IV + floor(EV/4)) x Level)/100) + Level + 10
Other = floor((floor(((2 x Base + IV + floor(EV/4)) x Level)/100) + 5) x Nature)
Nature = 1.1 boosted, 0.9 lowered, 1.0 neutral
FAQ
Why do EVs matter in steps?
Every 4 EVs contributes 1 effective stat point before nature scaling.
Can EVs exceed 252 in one stat?
No. The game caps each stat at 252 EV and total EV at 510.
Is this valid for level 50 and 100 formats?
Yes. Set level to your battle format and the calculator adjusts outputs.
Pokemon Stat Calculator planning guide
Calculate final stats from base stats, IVs, EVs, level, and nature for accurate team building.
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Pokemon Stat Calculator FAQ
Why do IVs and EVs both matter?
IVs are fixed genetics while EVs are trained bonuses. Both combine to determine final stats.
How does nature affect stats?
Nature boosts one stat by 10 percent and lowers another by 10 percent, except for neutral natures.
Can I use this for level 100 planning?
Yes. Enter level 100 to see endgame stat totals for competitive builds.